![]() He malnourished himself to the brink of starvation, hoping the beast within would grow too weak to wreak havoc come his next transformation only to discover a wolf is never more dangerous than when it's starving. He sealed himself away within his family's estate in Germany, only to awaken and find it half-destroyed and its gates busted open with unnatural ferocity. With desperation taking hold, Sabrewulf turned to forlorn measures to try and safeguard the outside world from his alter ego's mad bloodlust. Worse still, Thunder told "hímiinhaama" (the "wolf-man") that the spirit dwelling inside him was dark and violent in nature, and was not a " weyekin" (or spirit guide) known to the Nez Percé. The promise of a cure, however, proved a false hope-a pretense by ARIA to have an opportunity to study and weaponize the werewolf's features. Desperate to keep the beast within him at bay, he's willing to do anything for the chance to regain his lost humanity, including participating in the original tournament on promises of a "cure" from Ultratech, subjecting himself to gruesome experimentation, and seeking out the Nez Percé tribe in the hopes that the native lore of the Americas can offer him insight into his condition as a " skin-walker". Throughout the series, Konrad von Sabrewulf is portrayed as a tortured and conflicted soul, trapped inside the body of a monster. Sabrewulf's retro costume largely mirrors his original 1994 appearance, although he now wears a white shirt instead of a green one, and he has a belt and a blue loincloth which is supposed to be pants that have been shredded and torn up. He now wears torn, gray pants instead of his red ones from the previous game. In Killer Instinct (2013), Sabrewulf's fur has grown longer and more ragged, and he has regrown his original arms, although they're much thinner, with needle-marked veins bulging along his biceps, and he has torn straps around his wrists and a tied cloth knot on his upper left arm. In both games, he has three bats accompanying him. ![]() He now wears torn, red pants and a yellow sash. ![]() In Killer Instinct 2/ Gold, Sabrewulf has had his arms replaced with cybernetic implants and lost his shirt. However, if one reaches the end of his arc in the game, his human form is revealed to have tattered, green pants. He had an abnormally small waist and a massive, upper body. ![]() In the original Killer Instinct, Sabrewulf is a purple/blue-furred, humanoid werewolf with yellow eyes and long claws on his hands and feet, wearing only a tattered, green shirt. ![]()
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